Fourier Slice Theorem — WebGL

Shepp-Logan phantom · projection · Fourier slice · reconstruction

Original (with ray)

Projection

1D Fourier |P(ω)|

2D Fourier (log mag) + slice

Reconstruction (accum slices)

Parallel beams on the original phantom show the rays being summed into a projection (left plots). Each projection contributes one radial line in 2D Fourier space, and the accumulated slices invert back to a growing reconstruction. Drag the angle slider to sweep the beam bundle and watch the spectrum fill in.